splewis / get5

CS:GO Sourcemod plugin for competitive matches/scrims
GNU General Public License v3.0
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[Bug]: Workshop map loading #1041

Open LowArte opened 10 months ago

LowArte commented 10 months ago

Documentation

Get5 Version

0.15.0

The Issue

I'm loding a match config with any new map from the Steam Workshop (map which don't downloaded already), the previous map is loaded when first player connected, but if i waiting while map will download i can join to this map. Maybe you know and i have something miss configured ?

Send example match configuration:

Match Configuration

{
  "match_title": "Match",
  "matchid": "1062",
  "clinch_series": true,
  "coaches_per_team": 0,
  "num_maps": 1,
  "players_per_team": 1,
  "min_players_to_ready": 0,
  "min_spectators_to_ready": 0,
  "skip_veto": true,
  "side_type": "never_knife",
  "wingman": false,
  "maplist": [
    "workshop/2062112522/aim_redline_redux"
  ],
  "team1": {
    "id": "899",
    "players": [
      "123456"
    ],
    "name": "Player2",
    "tag": ""
  },
  "team2": {
    "id": "900",
    "players": [
      "123456"
    ],
    "name": "Player1",
    "tag": ""
  }
}

Debug Info

No response

nickdnk commented 10 months ago

Maybe the server cannot download the map if it's hibernating and no players are online. I don't know, I haven't tried.

Try disabling hibernation.

LowArte commented 10 months ago

Hibernation is disable

nickdnk commented 10 months ago

I'm not sure what the problem is and I won't be investigating it because of CS2.