Closed cromagdk closed 5 years ago
The fact that your error logs are full of
Failed to get steamid for client
messages indicates a problem authenticating players. The timestamps show it repeatedly happen at the same time the user was trying to pick a side.
If get5 can't figure out a players' steamid things will quickly go bad.
I would like to add that we encountered a similar issue when we added game_mode 1
and game_type 0
to live.cfg
. Everything went back to normal when we also put game_mode 0
and game_type 0
inside knife.cfg
and warmup.cfg
.
well, the failed to get steamid for client could (if i remember correctly) be because of sv_lan 1. I will look at the configs This could be the issue. Thanks.
sv_lan 1 was the issue. I was sure this was not an issue, but oh well. Set to sv_lan 0 and it works in this case.
I am sure the problem is in my end, but i have looked around, tried to debug, and just dont see any info that would lead me to any idea.
The match created is a 5v5 but is !forceready by 1 on each side for testing.
Expected behavior
Choosing sides after knife
Actual behavior
!stay or !swap not being registered from knfie winning team and the timelimit is reached.
Steps to reproduce
Create match. veto change map knife
sanitised info: