Closed vassilidev closed 4 years ago
set: mp_match_end_changelevel 1 set: mp_match_end_restart 0
You could too add "lobby map" to mapcycle.txt
nextlevel
is only for "client" =)
yes i know, changelevel for serv,
so, i add on server.cfg :
mp_match_end_changelevel 1 mp_match_end_restart 0
and on my mapcycle i add my workshop map ?
it does not go well with bo2/3/4/5
Well, I don't have tested BO2, BO3, BO7 with the next map. =)
Well, I don't have tested BO2, BO3, BO7 with the next map. =)
in bo1 i think gonna work but in bo+1 idk ... i gonna try i think tonight :D
Basically it has to be set in get5 config file which will load or use Web Panel with modified settings.
For .cfg or .json file you will have to use maplist section as per Maps sequence
For eg.
skip veto has to be set to true and maplist has to be set as per Maps loading sequence . Below is example. Map Sides are standard based specially required for BO2 , BO3 , BO5 and BO7 and for BO1 also if you dont mention it will auto select knife for side selection for BO1.
Format for .cfg file
"skip_veto" "1"
"map_sides"
{
"team2_t" "" //Team 2 Side Selection For BO3 first map de_cache Team 2 side is T Side
"team1_t" "" // Team 1 Side Selection For BO3 second map de_mirage Team 1 side is T Side
"knife" "" // Last and final map side on Overpass has to be decided via Knife.
}
"maplist"
{
"de_cache" "" //Map 1
"de_mirage" "" // Map2
"de_overpass" "" //Map 3
}
For more information you can use the Wiki page https://github.com/splewis/get5/wiki/Map-Vetoes#skipping-the-plugins-veto
Here Map 1 will auto load to Cache and Team 2 side selection from above section of T side is used for that team. Map 2 will be Mirage and Team 1 side selection from above section of T Side is used. For Final decider it is used as Standard BO3 procedure that it will use Knife round for selection.
There is a get5 file for the end ? so i can put nextlevel workshop/ID etc ?
Get5 has no special support for this.
You could write your own plugin that uses the Get5_OnSeriesResult forward to execute arbitrary behavior on series end, though. You'd have to write your own plugin code, though.
Hi !
I've a question, I am a new CS:GO server admin, i've create a Map Lobby before the map veto etc (Team 1 and Team 2 connect in the lobby and have little instruction) and I want to load the lobby map after the end of a match (bo1 and bo3) My server is configurate to load my workshop map at the start (after stop start or a restart)
There is a get5 file for the end ? so i can put nextlevel workshop/ID etc ?
I find : nextlevel mp_match_end_changelevel mp_match_end_restart