Closed lugaamn closed 1 year ago
"Match"
{
"matchid" "LAN https://github.com/splewis/get5/issues/5"
"num_maps" "1" // Must be an odd number or 2. 1->Bo1, 2->Bo2, 3->Bo3, etc.
"maplist": [
"de_cache",
],
"spectators" // players allowed in spectator (e.g., admins) should go here
{
"players"
{
"STEAM_1:1:....." ""
"STEAM_1:1:....." ""
"STEAM_1:1:....." ""
}
}
"skip_veto" "1" // If set to 1, the maps will be preset using the first maps in the maplist below.
"veto_first" "team1" // Set to "team1" or "team2" to select who starts the veto. Any other values will default to team1 starting.
"side_type" "never_knife" // Either "standard", "always_knife", or "never_knife"
"players_per_team" "5"
"min_players_to_ready" "0" // Minimum # of players a team must have to ready
"min_spectators_to_ready" "0" // How many spectators must be ready to begin.
// These values wrap mp_teamprediction_pct and mp_teamprediction_txt.
// You can exclude these if you don't want those cvars set.
"favored_percentage_team1" "65"
"favored_percentage_text" "HLTV Bets"
"team1"
{
"name" "" // You should always set a team name, otherwise some chat messages will not make sense. If there is no true team name, use "Team1" at least.
"tag" "" // Short tags replace the "clan tag" on the scoreboard. They are optional.
"flag" "MO"
"logo" ""
"players" ""
}
"team2"
{
"name" ""
"tag" ""
"flag" "MO"
"logo" ""
"players" ""
}
// These will be executed on each map start or config load.
// You should not use this as a replacement for the cfg/get5/live.cfg config.
"cvars"
}
try this, i add
"maplist": [
"de_cache",
],
tried this. When changing to another map, it only goes to de_cache
"de_train" "" "de_dust2" "" "de_mirage" "" I tried all the maps, but this one only goes to the map on the top.
"MatchPoweredBy"
{
"en" "Powered by {GREEN}Get5"
Does anyone know why it disappeared and it is on the latest version? I tried to replace it but I couldn't
"num_maps" "1" -> "num_maps" "3"
yeah yeah i tried same :D 5 7 9 2 -1 0 all same
You clearly did something wrong, as this is not a problem anyone else has.
"MatchPoweredBy" { "en" "Powered by {GREEN}Get5"
Does anyone know why it disappeared and it is on the latest version? I tried to replace it but I couldn't
This is not an option. You can remove this.
Please also post the output of get5_status
and the console output from the server after you run the command.
Since you have custom translations, you probably didn't update them. Please make sure you update the translations folder and don't change any strings in there.
When the get5_loadmatch command is run, it automatically goes to the de_ancient map instead of going to the de_cache and de_train maps. I also tried it on the latest version 0.11.0, but it was the same. What I want is to have a WARMUP before the game.
- Plugin version: "Get5" (0.8.0-dev+545) by splewis
- Sourcemod version: SourceMod Version: 1.12.0.6936
it's my get5.cfg `"Match" { "matchid" "LAN #5" "num_maps" "1" // Must be an odd number or 2. 1->Bo1, 2->Bo2, 3->Bo3, etc.
"spectators" // players allowed in spectator (e.g., admins) should go here { "players" { "STEAM_1:1:....." "" "STEAM_1:1:....." "" "STEAM_1:1:....." "" } } "skip_veto" "1" // If set to 1, the maps will be preset using the first maps in the maplist below. "veto_first" "team1" // Set to "team1" or "team2" to select who starts the veto. Any other values will default to team1 starting. "side_type" "never_knife" // Either "standard", "always_knife", or "never_knife" "players_per_team" "5" "min_players_to_ready" "0" // Minimum # of players a team must have to ready "min_spectators_to_ready" "0" // How many spectators must be ready to begin. // These values wrap mp_teamprediction_pct and mp_teamprediction_txt. // You can exclude these if you don't want those cvars set. "favored_percentage_team1" "65" "favored_percentage_text" "HLTV Bets" "team1" { "name" "" // You should always set a team name, otherwise some chat messages will not make sense. If there is no true team name, use "Team1" at least. "tag" "" // Short tags replace the "clan tag" on the scoreboard. They are optional. "flag" "MO" "logo" "" "players" "" } "team2" { "name" "" "tag" "" "flag" "MO" "logo" "" "players" "" } // These will be executed on each map start or config load. // You should not use this as a replacement for the cfg/get5/live.cfg config. "cvars"
}`
You also don't have any players defined in any of the teams. You must do this for both teams.
I will close this as it's not a Get5 bug, you just did not configure it right. You can ask for help in the Discord or read the documentation: https://splewis.github.io/get5/latest/match_schema/.
When the get5_loadmatch command is run, it automatically goes to the de_ancient map instead of going to the de_cache and de_train maps. I also tried it on the latest version 0.11.0, but it was the same. What I want is to have a WARMUP before the game.
it's my get5.cfg `"Match" { "matchid" "LAN #5" "num_maps" "1" // Must be an odd number or 2. 1->Bo1, 2->Bo2, 3->Bo3, etc.
}`