Closed erlanggaht closed 2 months ago
Is it because splinetool is still in beta, useSpline cannot be used in Nextjs14, and this error occurs
/* Auto-generated by Spline */ 'use client' import useSpline from '@splinetool/r3f-spline' import { OrthographicCamera } from '@react-three/drei' export default function Boneka_Model({ ...props }) { const { nodes, materials } = useSpline('https://prod.spline.design/5GkVIOlzvtve1IUT/scene.splinecode') return ( <> <color attach="background" args={['#feeaea']} /> <group {...props} dispose={null}> <scene name="Scene"> <directionalLight name="Directional Light" intensity={0.7} shadow-mapSize-width={1024} shadow-mapSize-height={1024} shadow-camera-near={-10000} shadow-camera-far={100000} shadow-camera-left={-1250} shadow-camera-right={1250} shadow-camera-top={1250} shadow-camera-bottom={-1250} position={[200, 300, 300]} /> <mesh name="Floor" geometry={nodes.Floor.geometry} material={materials['Floor Material']} castShadow receiveShadow position={[21.44, -244.76, 111.19]} rotation={[-Math.PI / 2, 0, 0]} scale={1} /> <group name="Little" position={[63.18, 23.61, 219.64]} rotation={[-0.11, -0.6, -0.05]} scale={1}> <mesh name="Cube 8" geometry={nodes['Cube 8'].geometry} material={materials['Little Body']} castShadow receiveShadow position={[0.15, -9.58, 9.86]} /> <mesh name="Sphere 5" geometry={nodes['Sphere 5'].geometry} material={materials.Eyes} castShadow receiveShadow position={[30.83, 24.04, 60.61]} scale={0.78} /> <mesh name="Sphere 4" geometry={nodes['Sphere 4'].geometry} material={materials.Eyes} castShadow receiveShadow position={[-29.56, 24.04, 60.61]} scale={0.78} /> <mesh name="Cube 14" geometry={nodes['Cube 14'].geometry} material={materials['Little Body']} castShadow receiveShadow position={[-62.23, -26.56, 32.58]} rotation={[-2.9, -0.17, 0.47]} scale={0.27} /> <mesh name="Cube 13" geometry={nodes['Cube 13'].geometry} material={materials['Little Body']} castShadow receiveShadow position={[60.88, -22.67, 32.91]} rotation={[-3.12, 0.25, -0.47]} scale={0.27} /> <mesh name="Cube 12" geometry={nodes['Cube 12'].geometry} material={materials['Little orange']} castShadow receiveShadow position={[28.31, -66.41, 22.5]} rotation={[3.02, -0.03, -0.45]} scale={0.27} /> <mesh name="Cube 121" geometry={nodes['Cube 121'].geometry} material={materials['Little orange']} castShadow receiveShadow position={[-29.9, -66.22, 24.16]} rotation={[3.02, -0.03, 0.13]} scale={0.27} /> <mesh name="Cube 11" geometry={nodes['Cube 11'].geometry} material={materials['Little orange']} castShadow receiveShadow position={[1.09, 8.83, 64.44]} rotation={[1.16, 0.5, 0.61]} scale={[0.96, 1.04, 0.93]} /> <mesh name="Cube 10" geometry={nodes['Cube 10'].geometry} material={materials['Little orange']} castShadow receiveShadow position={[0.52, 15.39, 65.03]} rotation={[-0.09, 0.85, 1.19]} scale={[0.88, 0.97, 1]} /> <mesh name="Cube 9" geometry={nodes['Cube 9'].geometry} material={materials['Little Body']} castShadow receiveShadow position={[-1.4, 60.95, 25.99]} rotation={[0.68, 0.26, 0.62]} scale={1} /> </group> <group name="Big" position={[-8.9, 47.41, 23.19]}> <mesh name="Body" geometry={nodes.Body.geometry} material={materials['Big Body']} castShadow receiveShadow position={[-19.44, -31.2, -23.27]} rotation={[0, 0, 0.09]} scale={1} /> <group name="Group" position={[-14.18, 77.12, 147.58]} rotation={[-0.22, 0, 0]} scale={0.51}> <mesh name="Cylinder" geometry={nodes.Cylinder.geometry} material={materials.Eyes} castShadow receiveShadow position={[-24.8, 21.54, 0.39]} rotation={[0, -0.02, 0.08]} scale={1} /> <mesh name="Torus 2" geometry={nodes['Torus 2'].geometry} material={materials.Eyes} castShadow receiveShadow position={[-47.51, 17.38, 0]} rotation={[0, -0.02, 2.2]} scale={1} /> <mesh name="Torus" geometry={nodes.Torus.geometry} material={materials.Eyes} castShadow receiveShadow position={[-1.89, 20.99, 0.87]} rotation={[0, -0.02, 2.2]} scale={1} /> </group> <mesh name="Sphere 3" geometry={nodes['Sphere 3'].geometry} material={materials.Eyes} castShadow receiveShadow position={[51.11, 82.72, 117.21]} rotation={[0, 0, 0.09]} /> <mesh name="Sphere 2" geometry={nodes['Sphere 2'].geometry} material={materials.Eyes} castShadow receiveShadow position={[-112.82, 68.48, 117.21]} rotation={[0, 0, 0.09]} /> <mesh name="Sphere" geometry={nodes.Sphere.geometry} material={materials['Big Body']} castShadow receiveShadow position={[-8.1, -165.45, -186.91]} rotation={[-Math.PI, 0, -Math.PI]} /> <mesh name="Cube 5" geometry={nodes['Cube 5'].geometry} material={materials['Big Body']} castShadow receiveShadow position={[107.53, -78.29, 146.64]} rotation={[1.67, 0, -0.16]} scale={0.8} /> <mesh name="Cube 7" geometry={nodes['Cube 7'].geometry} material={materials['Big Body']} castShadow receiveShadow position={[71.21, -197.72, 36.96]} rotation={[3.02, -0.03, -0.45]} scale={0.8} /> <mesh name="Cube 6" geometry={nodes['Cube 6'].geometry} material={materials['Big Body']} castShadow receiveShadow position={[-101.62, -197.14, 41.89]} rotation={[3.02, -0.03, 0.13]} scale={0.8} /> <mesh name="Cube 4" geometry={nodes['Cube 4'].geometry} material={materials['Big Body']} castShadow receiveShadow position={[-30.17, -83.07, 168.16]} rotation={[1.67, 0, -0.4]} scale={0.8} /> <mesh name="Cube 3" geometry={nodes['Cube 3'].geometry} material={materials['Big Body']} castShadow receiveShadow position={[-17.23, 215.12, -8.87]} rotation={[0, 0, 0.38]} scale={0.93} /> <mesh name="Cube 2" geometry={nodes['Cube 2'].geometry} material={materials['Big Body']} castShadow receiveShadow position={[-69.75, 208.7, -8.87]} rotation={[0, 0, -0.18]} scale={0.93} /> </group> <OrthographicCamera name="1" makeDefault={true} far={10000} near={-50000} /> <hemisphereLight name="Default Ambient Light" intensity={0.75} color="#eaeaea" /> </scene> </group> </> ) }
then I call the component as usual
Hi we are taking a look at this issue but know that is not from this repository, but in https://github.com/splinetool/r3f-spline/ instead. Closing in favor of https://github.com/splinetool/r3f-spline/issues/23
Is it because splinetool is still in beta, useSpline cannot be used in Nextjs14, and this error occurs
then I call the component as usual