Open Tsukreya opened 4 years ago
Is_on_floor() returns False 1/4 of the time https://godotengine.org/qa/25969/when-is-is_on_floor-function-true-excatly?show=25969#q25969, to fix set Safe Margin of player collision to 1 (anything above 0.15ish seems to be working fine actually). Walking into a wall makes is_on_floor() return False too though.
Implement is_on_wall() to checking if player is able to jump, somehow.
It's tied to FPS, seems to be working alright at 120fps, please lock it at that or something, godot is smartn't.
Describe the bug The double jump sometimes refuses to work. Probably an input handling issue.
Platform: Windows
Version/build date: Windows build version 14
To Reproduce Steps to reproduce the behavior:
Expected behavior I should be able to spam the keyboard all I want and not get locked out of double jumping.
Screenshots Video with my inputs on-screen. https://i.ahegao.agency/CkNwrGM3hg.mp4?key=NAMMebTSpDluQw