spookyboo / HLMSEditor

High Level Material Shader editor
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Selecting texture sometimes results in wrong texture #13

Closed spookyboo closed 7 years ago

spookyboo commented 7 years ago

When selecting a texture from the texture tree (to put as samplerblock on the node editor), the wrong texture is used. It happens in certain cases (no repro scenario available yet)

spookyboo commented 7 years ago

Solved with commit [36a4c46]