spookypeanut / t7gre

Automatically exported from code.google.com/p/t7gre
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CD audio between discs 1 and 2 #29

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
The credits play audio from CD 2 near the end of the track 1 (wherever
skeletons in my closet starts), but CD 1 also has a track 1 and uses it for
the introduction. If you rip both tracks as .ogg you can't have them together.

Maybe the audio track can be offset for the introduction, to track 2 or 3
(is track 2 on CD 1 ever used?).

Original issue reported on code.google.com by arablizzard2413 on 7 Nov 2008 at 10:13

GoogleCodeExporter commented 9 years ago
That's interesting, I thought the audio on the 2nd CD wasn't used at all inside 
the
game. Anyway I'd be surprised if it just worked when replacing the ripped track 
with
the one on the second disc. This will probably require additional work.

Original comment by jvp...@gmail.com on 7 Nov 2008 at 12:51

GoogleCodeExporter commented 9 years ago
Yeah I just used the Zaphod Beeblebrox cheat in DosBox, the midi music ends 
when the
"the end" screen appears and just before that screen fades out the "skeletons 
in my
closet" song starts playing. If the .cue/.bin you mount with imgmount doesn't 
have
the audio tracks then you won't hear it.

The song starts at about 23:19 on the track.

Original comment by arablizzard2413 on 7 Nov 2008 at 7:30

GoogleCodeExporter commented 9 years ago
Great. Can you verify the same happens with the Windows interpreter?

Original comment by jvp...@gmail.com on 7 Nov 2008 at 9:59

GoogleCodeExporter commented 9 years ago
It does on my Windows 95 laptop, but you need to run the game with VDMSound on
Windows XP and 2000 though. It won't play otherwise because those operating 
systems
don't allow direct access to hardware, VDMSound emulates what it's expecting.

Original comment by arablizzard2413 on 8 Nov 2008 at 4:52

GoogleCodeExporter commented 9 years ago

Original comment by jvp...@gmail.com on 23 Nov 2008 at 10:39

GoogleCodeExporter commented 9 years ago
I've just commited some rework on Audio CD playback that should let the credits 
song
play. In fact the intro and credits songs are identified respectively as 2 and 
3 in
the game scripts, so it feels just natural to use "track2" as the name for the 
2nd CD
audio (the second track in the first CD looks like a placeholder to avoid 
clashes for
"song 3"). I've used the offset specified in the original interpreter (which is
23:20). I haven't tried playing the credits yet, I hope that's good enough.

Original comment by jvp...@gmail.com on 25 Nov 2008 at 12:52