Closed GoogleCodeExporter closed 9 years ago
That's interesting, I thought the audio on the 2nd CD wasn't used at all inside
the
game. Anyway I'd be surprised if it just worked when replacing the ripped track
with
the one on the second disc. This will probably require additional work.
Original comment by jvp...@gmail.com
on 7 Nov 2008 at 12:51
Yeah I just used the Zaphod Beeblebrox cheat in DosBox, the midi music ends
when the
"the end" screen appears and just before that screen fades out the "skeletons
in my
closet" song starts playing. If the .cue/.bin you mount with imgmount doesn't
have
the audio tracks then you won't hear it.
The song starts at about 23:19 on the track.
Original comment by arablizzard2413
on 7 Nov 2008 at 7:30
Great. Can you verify the same happens with the Windows interpreter?
Original comment by jvp...@gmail.com
on 7 Nov 2008 at 9:59
It does on my Windows 95 laptop, but you need to run the game with VDMSound on
Windows XP and 2000 though. It won't play otherwise because those operating
systems
don't allow direct access to hardware, VDMSound emulates what it's expecting.
Original comment by arablizzard2413
on 8 Nov 2008 at 4:52
Original comment by jvp...@gmail.com
on 23 Nov 2008 at 10:39
I've just commited some rework on Audio CD playback that should let the credits
song
play. In fact the intro and credits songs are identified respectively as 2 and
3 in
the game scripts, so it feels just natural to use "track2" as the name for the
2nd CD
audio (the second track in the first CD looks like a placeholder to avoid
clashes for
"song 3"). I've used the offset specified in the original interpreter (which is
23:20). I haven't tried playing the credits yet, I hope that's good enough.
Original comment by jvp...@gmail.com
on 25 Nov 2008 at 12:52
Original issue reported on code.google.com by
arablizzard2413
on 7 Nov 2008 at 10:13