Closed rigerc closed 2 years ago
Seems like the workaround is to set the mipmap level to 1
Same problem here, and unfortunately setting mipmap level to 1 doesn't work. Begging on my knees please fix this lol :(
Same issue and the mipmap thing doesn't work. would appreciate a fix
ok its an incompatibility with the flywheel version required to use create 0.3.2d not create itself as i expected. a fix is to rollback both of these mods for now and wait for a fix
Please test if still invisible. I've tested it with 3 mods (Sodium, Create, Flywheel) and it seemed to work.
Please test if still invisible. I've tested it with 3 mods (Sodium, Create, Flywheel) and it seemed to work.
With the release 2f18d7470ae20573cf43b1f214ae7bde3f76ad60, Flywheel 0.2.3 and create 0.3.2d strucutre stay invisible. Maybe i didn't take the correct version of sodium or i wrongly build it
With the release 2f18d74, Flywheel 0.2.3 and create 0.3.2d strucutre stay invisible. Maybe i didn't take the correct version of sodium or i wrongly build it
The same for me.
Any news about this problem?
Idem :(
They fixed it. Go check out FLywheel's page for the new version, and most of the issues should poof :D Of course, sodium still needs to do something on their end. So everything may not be fine.
Yep fully fixed noice :)
Expected Behavior
Moving contraptions should show up.
Actual Behavior
Moving contraptions are invisible but functional.
All moving components are invisible (the moving parts of any Create block)
Reproduction Steps
Example: attach a linear chassis to a mechanical bearing, activate it and it'll be invisible.
Mods list
Had an Extensive modlist when I encountered this but removing Sodium Reforged fixed it.
System Information
You can obtain this information from the in-game debug screen or through using DxDiag on Windows.