A shoot'em up, greatly inspired by the tabletop electronic game variations of galaxians/galaga, e.g. Super Galaxy 2.
Game loop
The player is on the bottom of the screen, and can move to the left or the right. It can shoot one bullet at a time, between 5 and 6 bullets per 2 seconds.
A cloud of basic invaders lurks on the top of the screen, and some of them goes down in an intricate manœuvers to avoid being shot down. All of them drop bombs regularly in the hope to destroy the player.
When the cloud of invaders is finished, some mid powerful invaders comes to dog fight the player
When the wave of fighters is finished, a bunch of powerful invaders comes to plumet the player with a bomb pour.
A bonus phase allows to get some points
The game cycles until a goal score is reached, e.g. 9999 points.
Difficulty settings
Some player selectable parameters allow to tune the challenge :
Speed : normal or quick, describe the speed of the invaders and the frequency of their shooting
Number : one or two basic invaders can try to come to attack at the same time (basic invaders and fighters)
Score goal : 9999 or 19999
Achievements to unlocks
Ranks
First class soldier : finish any score goal at the easiest settings
Corporal : finish a score goal of 9999 with enhanced speed
Chief Corporal : finish a score goal of 19999 with enhanced speed
Sergeant : finish any score goal with enhanced numbers
Chief Sergeant : finish a score goal of 9999 with enhanced numbers and speed
Captain : finish a score goal of 19999 with enhanced numbers and speed
The fine hand : accumulate a streak of 3, 6, 12 successes at the bonus phase (bronze, silver, gold level respectively)
look at official military medals to inspire the look and actual name of the titles and their levels
Playground model
a 7×12 grid (column×rows) of 16×16 pixels tiles
an actor occupy 1 tile at most ; its movements are smooth but are "snapped" to each grid position
Marketing
Target computers :
Thomson family : MO5 (basic graphism) and TO8 (enhanced graphism)
Atari ST : any model of the ST family (no blitter, no DMA sound). If it can runs on TT and Falcon unmodified, it's good.
Development
Assets
3 types of invaders, 1 player, bullets for both sides, and may be some special items for the bonus phase
explosion, ingame text display
General text display (presentation / help)
Basic sound effects
Coding
To save achievement, a floppy drive (real or emulation) is expected
Playable through keyboard or game controller
Full assembly, low level. Access to media is done through low level access (direct access to tracks/sectors, especially to store/retrieve achievements)
MC6809 ISA for Thomson computers, MC68000 ISA for Atari ST computers
macro schedule
A 3-monthes period to design all graphics assets
A 3-monthes period to code each platform (coarse) ⇒ 9 monthes, to spread between the 3 platforms as needed
A 3-monthes period to polish all the platform
A 3-monthes period to prepare demonstrations for each platforms
A week to publish the release and announcing to the relevant audiences
Game design
Overview
A shoot'em up, greatly inspired by the tabletop electronic game variations of galaxians/galaga, e.g. Super Galaxy 2.
Game loop
Difficulty settings
Some player selectable parameters allow to tune the challenge :
Achievements to unlocks
Ranks
Titles
Playground model
Marketing
Target computers :
Development
Assets
Coding
macro schedule