sporreking / Portal-Simulator-Non-Euclidean-Spaces

OpenGL simulation of portals and non-euclidean spaces in C++. Created by Alfred Sporre & Mattias Beming as part of the computer graphics course TSBK07 at Linköping University.
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Camera class for perspective handling #54

Closed sporreking closed 3 years ago

sporreking commented 3 years ago

Make sure to remove perspective matrix from ShaderProgram.

sporreking commented 3 years ago

Resolved in 45fdd66dba082d82aa192b2042418d5c48896a99