OpenGL simulation of portals and non-euclidean spaces in C++. Created by Alfred Sporre & Mattias Beming as part of the computer graphics course TSBK07 at Linköping University.
Represent rotations in Transform as quaternions instead of using Euler-angles. Several changes had to be done throughout the code to cope with this change, particularly some logic related to links.
Represent rotations in
Transform
as quaternions instead of using Euler-angles. Several changes had to be done throughout the code to cope with this change, particularly some logic related to links.Closes #65