I'm facing a consistent crash when attempting to append any effects to a Pedalboard instance in a Windows 11 environment. This issue occurs specifically when using the append() method of the Pedalboard class. It crashes without throwing any Python exceptions or messages, just a 2 second delay before crashing entirely.
Error reproducing:
**1. Run a script on Windows 11 that appends an effect (e.g., Reverb) to a Pedalboard object and processes a simple audio file.
Observe Behavior: The script crashes during the execution of the append() method.**
This works perfectly fine on Arch/Ubuntu/Debain Linux, but for some reason it doesn't for windows.
import soundfile as sf
import sounddevice as sd
from pedalboard import Pedalboard, Reverb
import numpy as np
def read_and_process_audio(file_path):
# Read audio file
audio_data, sample_rate = sf.read(file_path)
print("Audio file read successfully.")
# Create a Pedalboard object, add a Reverb effect
board = Pedalboard()
reverb = Reverb(room_size=0.5, damping=0.5, wet_level=0.3, dry_level=0.7)
board.append(reverb)
print("Reverb effect added to the pedalboard.")
# Process the audio file with the pedalboard
processed_audio = board(audio_data, sample_rate)
print("Audio processed with reverb effect.")
return processed_audio, sample_rate
def play_audio(audio_data, sample_rate):
# Play processed audio
print("Starting playback...")
sd.play(audio_data, sample_rate)
sd.wait() # Wait until the audio has finished playing
print("Playback finished.")
if __name__ == "__main__":
file_path = "file.flac"
processed_audio, sample_rate = read_and_process_audio(file_path)
play_audio(processed_audio, sample_rate)
I'm facing a consistent crash when attempting to append any effects to a Pedalboard instance in a Windows 11 environment. This issue occurs specifically when using the append() method of the Pedalboard class. It crashes without throwing any Python exceptions or messages, just a 2 second delay before crashing entirely.
Error reproducing: **1. Run a script on Windows 11 that appends an effect (e.g., Reverb) to a Pedalboard object and processes a simple audio file.
This works perfectly fine on Arch/Ubuntu/Debain Linux, but for some reason it doesn't for windows.