Closed tgm-git closed 5 years ago
You are using msbuild on the second example. The msbuild support has been removed from the latest version.
Could you try reinstalling and trying again?
Compiling using the latest version of the unity package throws the following erros
Compilation using dotnet failed!
Microsoft (R) Build Engine version 15.9.20+g88f5fadfbe for .NET Core
Copyright (C) Microsoft Corporation. All rights reserved.
/mnt/storage/repos/Unity-FSharp/Assembly-FSharp/DialogueTree.fs(15,22): error FS0010: Unexpected symbol ']' in expression [/mnt/storage/repos/Unity-FSharp/Assembly-FSharp/Assembly-FSharp.fsproj]
Build FAILED.
/mnt/storage/repos/Unity-FSharp/Assembly-FSharp/DialogueTree.fs(15,22): error FS0010: Unexpected symbol ']' in expression [/mnt/storage/repos/Unity-FSharp/Assembly-FSharp/Assembly-FSharp.fsproj]
0 Warning(s)
1 Error(s)
Time Elapsed 00:00:03.45
UnityEngine.Debug:LogError(Object)
FSharpImporter:Compile(String, String) (at Assets/Editor/FSharpImporter.cs:238)
FSharpImporter:InvokeCompiler() (at Assets/Editor/FSharpImporter.cs:73)
The paths are correct in this error I am not sure what has gone wrong.
Compilation using dotnet failed!
Microsoft (R) Build Engine version 15.9.20+g88f5fadfbe for .NET Core
Copyright (C) Microsoft Corporation. All rights reserved.
/usr/share/dotnet/sdk/2.2.105/Microsoft.Common.CurrentVersion.targets(1179,5): error MSB3644: The reference assemblies for framework ".NETFramework,Version=v4.5" were not found. To resolve this, install the SDK or Targeting Pack for this framework version or retarget your application to a version of the framework for which you have the SDK or Targeting Pack installed. Note that assemblies will be resolved from the Global Assembly Cache (GAC) and will be used in place of reference assemblies. Therefore your assembly may not be correctly targeted for the framework you intend. [/mnt/storage/repos/Unity-FSharp/UnityFunctional/UnityFunctional/UnityFunctional.fsproj]
Build FAILED.
/usr/share/dotnet/sdk/2.2.105/Microsoft.Common.CurrentVersion.targets(1179,5): error MSB3644: The reference assemblies for framework ".NETFramework,Version=v4.5" were not found. To resolve this, install the SDK or Targeting Pack for this framework version or retarget your application to a version of the framework for which you have the SDK or Targeting Pack installed. Note that assemblies will be resolved from the Global Assembly Cache (GAC) and will be used in place of reference assemblies. Therefore your assembly may not be correctly targeted for the framework you intend. [/mnt/storage/repos/Unity-FSharp/UnityFunctional/UnityFunctional/UnityFunctional.fsproj]
0 Warning(s)
1 Error(s)
Time Elapsed 00:00:00.51
UnityEngine.Debug:LogError(Object)
FSharpImporter:Compile(String, String) (at Assets/Editor/FSharpImporter.cs:238)
FSharpImporter:InvokeCompiler() (at Assets/Editor/FSharpImporter.cs:73)
This error may be caused by the unity project being improperly configured. It seems like .NET 4.5 is required which I do not have installed. I do however have the equivilant mono version installed.
The first of the two error-outputs suggests a syntax error. The second one seems strange though, since we should be compiling using .NET Standard instead of .NET Framework (4.5), which also is compatible with Unity and can be used from Linux.
Can you attach the content of your .fsproj file?
Here is the content of the .fsproj
file
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net45</TargetFramework>
<RunPostBuildEvent>1</RunPostBuildEvent>
</PropertyGroup>
<ItemGroup>
<Compile Include="FRPBehaviour.fs" />
<Compile Include="IStateMachineEntity.fs" />
<Compile Include="ResourceController.fs" />
<Compile Include="Resources.fs" />
<Compile Include="TalentTree.fs" />
<Compile Include="StateMachine.fs" />
<Compile Include="Shooter.fs" />
<Compile Include="ThirdPersonController.fs" />
<Compile Include="FPSController.fs" />
<Compile Include="Magnetism.fs" />
</ItemGroup>
<ItemGroup>
<Reference Include="mscorlib" />
<Reference Include="UnityEngine">
<HintPath>..\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>..\UnityEngine.UI.dll</HintPath>
</Reference>
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command="move /Y "C:\Users\tobia\Documents\Unity-F#\UnityFunctional\UnityFunctional\bin\Release\net45\UnityFunctional.dll" "C:\Users\tobia\Documents\Unity-F#\Assets\Frameworks\UnityFunctional.dll"" />
</Target>
</Project>
It seems you are trying to compile an old project not created by the Unity-integration plugin.
Only projects created from the F# menu (or using dotnet
from a terminal) can be compiled using the dotnet compiler.
You will need to make sure that only F# projects created from the F# menu are placed in the Unity-project folder.
If you haven't created one through the F# menu please do, and copy over existing code to the new project before deleting the old project
I pasted the wrong file. Here is the one created using the plugin
<?xml version="1.0" encoding="utf-8"?>
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.0</TargetFramework>
<RootNamespace>Assembly_FSharp</RootNamespace>
</PropertyGroup>
<ItemGroup>
<Compile Include="FPSController.fs" />
<Compile Include="IStateMachineEntity.fs" />
<Compile Include="DialogueTree.fs" />
<Compile Include="StateMachine.fs" />
<Compile Include="Library.fs" />
<Compile Include="Magnetism.fs" />
<Compile Include="ResourceController.fs" />
<Compile Include="Resources.fs" />
<Compile Include="Shooter.fs" />
<Compile Include="TalentTree.fs" />
<Compile Include="ThirdPersonController.fs" />
</ItemGroup>
<ItemGroup>
<Reference Include="UnityEngine">
<HintPath>/home/tgm/Unity/Hub/Editor/2018.3.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>/home/tgm/Unity/Hub/Editor/2018.3.8f1/Editor/Data/Managed/UnityEditor.dll</HintPath>
</Reference>
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<ItemGroup>
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<HintPath>/mnt/storage/repos/Unity-FSharp/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll</HintPath>
</Reference>
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<HintPath>/mnt/storage/repos/Unity-FSharp/Library/ScriptAssemblies/Unity.PackageManagerUI.Editor.dll</HintPath>
</Reference>
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<HintPath>/mnt/storage/repos/Unity-FSharp/Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll</HintPath>
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I am not sure it is supposed to be this large
It is supposed to be this huge, because Unity has a lot of references....
Have you ensured that the old project files (including the wrong fsproj file) has been deleted from the Unity project folder?
This has resolved the issue.
OS: Debian 10 Unity: 2018.3.8f1 Personal dotnet: 2.2.105 mono: 5.18.0.268
Pressing
Compile F#
, withUse dotnet compiler
checked, Causes the following errorsPressing
Compile F#
, withUse dotnet compiler
unchecked, Causes the following errors