spring1944 / undead-rising

Undead Rising: Horrors of the Flesh: Fear and Myth in Spring: 1944
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use a queue to spool out LuaMsgs #6

Closed kanatohodets closed 9 years ago

kanatohodets commented 9 years ago

in high-action situations there can be a -lot- of data leaving spring via LuaMsgs in the span of just a few frames, which triggers a warning from spring and occasionally messes with player control. Events should be queued and trickled out to the autohost over a few (~5?) seconds. some batching would also be a good idea (particularly for unit deaths).

kanatohodets commented 9 years ago

done in 26686c49f5e99ca4e4f871b3fe24358c9b1418ad