spritebuilder / SpriteBuilder

Objective-C Game Development Suite
http://www.spritebuilder.com/
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SpriteBuilder crashes when user attach a joint with 2 physics bodies and delete that joint and attach another joint again. #1099

Open Kanoot opened 9 years ago

Kanoot commented 9 years ago
  1. Launch SB.
  2. Drag Physics node.
  3. Drag two objects under physics node and enable physics such that one is static and other is dynamic.
  4. Drag all three types of joints and attach all of them with the two objects above.
  5. Publish project in SB.
  6. Change anchor point slightly of spring joint of both ends.
  7. Publish project in SB.
  8. Delete spring joint.
  9. Attach spring joint again.
  10. Publish project in SB.

    -- Result: SpriteBuilder crashes when user attach a joint with 2 physics bodies and delete that joint and attach another joint again.

Video linked here: https://drive.google.com/file/d/0B2b3lCCE3OwtaUhCdlc0d3BhbUU/view?usp=sharing

Build: SpriteBuilder-1.3.4-rc.1

Mac OS X:10.9.5 XCode: 6.0

Shahidwerplay commented 9 years ago

This issue is fixed on SpriteBuilder-1.4.9

Mac OS X:10.10.0 XCode 6.2

sana20 commented 9 years ago

This issue is fixed.

Mac OS X: 10.10.1 XCode: 6.1. Latest Develop branch SB Version (2.0) SB Revision: 4fd68fb