SpriteBuilder was using > 10% of CPU even though I had it in the background and was not actively using it. I did have a project open with it though.
I simultaneously had cocos studio open (with a project) at the same time. Interestingly cocos studio's CPU utilization in the background was about 0.1% of CPU.
I also simultaneously had Xcode open (with a project) and Xcode was also using about 0.0% CPU in the background..
Why does this matter ? When I left SpriteBuilder open but was not actively using it, it raised the temperature of my GPU unit by about 5-10 degrees fahrenheit.
Can you guys take a look at what SpriteBuilder is doing when it's in the background ? In this particular case, where it was using > 10% of CPU, it had probably been open but not actively used for more than 30 minutes. It should not really have been using any significant CPU at that point.
SpriteBuilder was using > 10% of CPU even though I had it in the background and was not actively using it. I did have a project open with it though.
I simultaneously had cocos studio open (with a project) at the same time. Interestingly cocos studio's CPU utilization in the background was about 0.1% of CPU. I also simultaneously had Xcode open (with a project) and Xcode was also using about 0.0% CPU in the background..
Why does this matter ? When I left SpriteBuilder open but was not actively using it, it raised the temperature of my GPU unit by about 5-10 degrees fahrenheit.
Can you guys take a look at what SpriteBuilder is doing when it's in the background ? In this particular case, where it was using > 10% of CPU, it had probably been open but not actively used for more than 30 minutes. It should not really have been using any significant CPU at that point.