Open Shahidwerplay opened 9 years ago
Attach SpriteA with SpriteB and SpriteA with SpriteC via a Pivot joint.
--Note: make sure that the collide bodies property of CCPhysics Pivot joint is not checked.
--Result: Two physics bodies attached via a CCPhysics Pivot joint collides when the "Collide bodies" property of the Pivot joint is disabled.
Build: sbandroid-starter-9f673a75
SB Version 1.4.9 Mac OS 10.10.0 XCode 6.2
Video Link: https://drive.google.com/file/d/0B5-RfBatv-b8SWtpaDFEcUNJNGc/view?usp=sharing Project Link: https://drive.google.com/file/d/0B5-RfBatv-b8Y0FZQlp0S1hHSXM/view?usp=sharing
Attach SpriteA with SpriteB and SpriteA with SpriteC via a Pivot joint.
--Note: make sure that the collide bodies property of CCPhysics Pivot joint is not checked.
--Result: Two physics bodies attached via a CCPhysics Pivot joint collides when the "Collide bodies" property of the Pivot joint is disabled.
Build: sbandroid-starter-9f673a75
SB Version 1.4.9 Mac OS 10.10.0 XCode 6.2
Video Link: https://drive.google.com/file/d/0B5-RfBatv-b8SWtpaDFEcUNJNGc/view?usp=sharing Project Link: https://drive.google.com/file/d/0B5-RfBatv-b8Y0FZQlp0S1hHSXM/view?usp=sharing