spritebuilder / SpriteBuilder

Objective-C Game Development Suite
http://www.spritebuilder.com/
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Two physics bodies attached via a CCPhysics Pivot joint collides when the "Collide bodies" property of the Pivot joint is disabled. #1510

Open Shahidwerplay opened 9 years ago

Shahidwerplay commented 9 years ago
  1. Launch Application.
  2. Drag and drop a physics Node onto the stage.
  3. Drag and drop three sprites under the physics node.
  4. Enable physics of all sprites, make one static(SpriteA) and the other two dynamic(SpriteB,SpriteC) )
  5. Drag and drop two CCPhysicsPivot joints.
  6. Attach SpriteA with SpriteB and SpriteA with SpriteC via a Pivot joint.

    --Note: make sure that the collide bodies property of CCPhysics Pivot joint is not checked.

  7. Publish the project on SB
  8. Build and run the project on XCode.

--Result: Two physics bodies attached via a CCPhysics Pivot joint collides when the "Collide bodies" property of the Pivot joint is disabled.

Build: sbandroid-starter-9f673a75

SB Version 1.4.9 Mac OS 10.10.0 XCode 6.2

Video Link: https://drive.google.com/file/d/0B5-RfBatv-b8SWtpaDFEcUNJNGc/view?usp=sharing Project Link: https://drive.google.com/file/d/0B5-RfBatv-b8Y0FZQlp0S1hHSXM/view?usp=sharing