CCPhysics Spring joint is attached on wrong anchor points when user tries to attach the end nodes of the joint with sprites through dragging the line from property inspector to timeline. #1512
Enable physics of both sprites, make one static and the other one dynamic.
Drag and drop a CCPhysicsSpring joints.
Try to attach the end nodes of the joint with sprites through dragging the line from property inspector to timeline.
--Result: CCPhysics Spring joint is attached on wrong anchor points when user tries to attach the end nodes of the joint with sprites through dragging the line from property inspector to timeline.
Try to attach the end nodes of the joint with sprites through dragging the line from property inspector to timeline.
--Result: CCPhysics Spring joint is attached on wrong anchor points when user tries to attach the end nodes of the joint with sprites through dragging the line from property inspector to timeline.
Build: sbandroid-starter-9f673a75
SB Version 1.4.9 Mac OS 10.10.0 XCode 6.2
Video Link: https://drive.google.com/file/d/0B5-RfBatv-b8ZnFzQ2JpcldSV3M/view?usp=sharing Project Link: https://drive.google.com/file/d/0B5-RfBatv-b8Q3RmUFFNTVZFTE0/view?usp=sharing