spritebuilder / SpriteBuilder

Objective-C Game Development Suite
http://www.spritebuilder.com/
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CCPhysics Spring joint is attached on wrong anchor points when user tries to attach the end nodes of the joint with sprites through dragging the line from property inspector to timeline. #1512

Open Shahidwerplay opened 9 years ago

Shahidwerplay commented 9 years ago
  1. Launch Application.
  2. Drag and drop a physics Node onto the stage.
  3. Drag and drop two sprites under the physics node.
  4. Enable physics of both sprites, make one static and the other one dynamic.
  5. Drag and drop a CCPhysicsSpring joints.
  6. Try to attach the end nodes of the joint with sprites through dragging the line from property inspector to timeline.

    --Result: CCPhysics Spring joint is attached on wrong anchor points when user tries to attach the end nodes of the joint with sprites through dragging the line from property inspector to timeline.

Build: sbandroid-starter-9f673a75

SB Version 1.4.9 Mac OS 10.10.0 XCode 6.2

Video Link: https://drive.google.com/file/d/0B5-RfBatv-b8ZnFzQ2JpcldSV3M/view?usp=sharing Project Link: https://drive.google.com/file/d/0B5-RfBatv-b8Q3RmUFFNTVZFTE0/view?usp=sharing