Closed vlidholt closed 9 years ago
Subtasks:
.ccz
to regular .gz
. **[FCFormatConverter convertImageAtPath:...]
to specify if the image is untagged. Generating the mipmaps looks to be as simple as calling pvrtexture::GenerateMIPMaps()
.\ The existing performance problems with .gz
files should be fixed and .ccz
files are now loaded as .gz
files by skipping the first few bytes.
1 is done. 2 is sort of done, but there is no way to invoke it since you can't specify automatically scaled assets through the UI yet. I could only test it by hardcoding it to be be enabled. Check https://github.com/spritebuilder/SpriteBuilder/pull/1574
3 doesn't work after all. I loaded the JPEG file directly instead of using the aliased name or letting a CCB file load it. We need to implement the metadata export since that is where the aliased filenames are stored now.
Filename aliases are now implemented: https://github.com/spritebuilder/SpriteBuilder/pull/1574
Publishing per and jpg images needs to be tested so that they work correctly with the new publisher and Cocos2D. Possible multiple images of these may need to be saved, or mip map for pvr textures enabled.