spritebuilder / SpriteBuilder

Objective-C Game Development Suite
http://www.spritebuilder.com/
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Enabling spring in the pivot joint and changing its default angle values doesn't have any effect on the pivot effect. #1553

Closed Shahidwerplay closed 9 years ago

Shahidwerplay commented 9 years ago
  1. Launch Application.
  2. Create an empty project.
  3. Drag and drop a CCPhysicsNode.
  4. Drag and drop two physics bodies under the CCPhysicsNode.
  5. Attach both the physics bodies with a CCPhysicsPivot joint. 6.Enable spring from property inspector.
  6. Set stiffness to a higher value and set its rest angle as 90.
  7. Publish the project, and build and run it on XCode.

    --Result: Enabling spring in the pivot joint and changing its default angle values doesn't have any effect on the pivot effect.

Mac OS X 10.10.0 SB Version latest develop branch (2.0) SB Revision 4fd68fb XCode 6.1

Video Link: https://drive.google.com/file/d/0B5-RfBatv-b8Z2M4QjNVSnpzclE/view?usp=sharing

Shahidwerplay commented 9 years ago

This issue is fixed.

Mac OS X 10.10.0 SB Version latest develop branch (2.0) SB Revision 4fd68fb XCode 6.1