spritebuilder / SpriteBuilder

Objective-C Game Development Suite
http://www.spritebuilder.com/
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CCPhysicsSpring joint allows user to attach both ends of the CCPhysicsSpring joint with one Sprite #1554

Open Shahidwerplay opened 9 years ago

Shahidwerplay commented 9 years ago
  1. Launch Application.
  2. Create an empty project.
  3. Drag and drop a CCPhysicsNode.
  4. Drag and drop two physics bodies under the CCPhysicsNode.
  5. Drag and drop a CCPhysicsSpring joint.
  6. From property inspector drag lines to connect both ends of the Spring joint with one physics body.
  7. Publish the project.

    --Result: CCPhysicsSpring joint allows user to attach both ends of the CCPhysicsSpring joint with one physics body. CCSpring joint should display an error when user tries to connect both ends of the joint with one physics body.

Mac OS X 10.10.0 SB Version latest develop branch (2.0) SB Revision 4fd68fb XCode 6.1

Video Link: https://drive.google.com/file/d/0B5-RfBatv-b8djlhanU5OEtBTm8/view?usp=sharing

khanbhai89 commented 9 years ago

Issue can be closed duplicate of: https://github.com/spritebuilder/SpriteBuilder/issues/1097