Open khanbhai89 opened 9 years ago
I'm also having the issue on my 15" retina macbook pro with the latest code from the develop branch (3c4db04).
I've tracked it down to the line:61: _director.runningScene.contentSizeInPoints = CC_SIZE_SCALE(sizeInPixels, 1.0/[CCSetup sharedSetup].contentScale);
in file: Spritebuilder/libs/cocos2d-iphone/cocos2d/Platforms/Mac/CCViewMacGL.m
.
Changing the line to: _director.runningScene.contentSizeInPoints = CC_SIZE_SCALE(sizeInPixels, [CCSetup sharedSetup].contentScale);
seems to fix the problem, but I am unable to test to see whether or not it messes up Mac builds of a game using that revision for cocos2d-spritebuilder.
Try to decrease or increase the stage size.
-- Result: Grid markers are displayed bigger in size when user decreases or increases the stage size. This happened 3/3 times.
Important Note: This only happened on retina display MacBooks both 15" and 13".
Video: https://drive.google.com/a/werplay.com/file/d/0B5KeRaV3CWUaVGZCbHRUbExnN0k/view?usp=sharing
Mac OS X: 10.9.5. Xcode: 6.1. SpriteBuilder: 2.0. SB Revision: 4fd68fb2bf