spritebuilder / SpriteBuilder

Objective-C Game Development Suite
http://www.spritebuilder.com/
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Static Physics body still collides with other physics body when user changes its physics shape to circle and its corner radius to 0. #1593

Open Shahidwerplay opened 9 years ago

Shahidwerplay commented 9 years ago
  1. Launch Application.
  2. Create a new project.
  3. Drag and drop a CCPhysicsNode.
  4. Drop two physics bodies under it. one static and the other one dynamic.
  5. Select the static physics body and change its physics shape into circle and corner radius= 0.
  6. Arrange both bodies in such a way that the dynamic body collide with the static body. i.e. dynamic body on top of static body.
  7. Publish the project, build and run it on XCode.

    --Result: Static Physics body still collides with other physics body when user changes its physics shape to circle and its corner radius to 0.

SB Version: Latest Develop Branch (2.0) SB Revision: 3c4db042ec Mac OS 10.10.0 XCode 6.1

Video:https://drive.google.com/file/d/0B5-RfBatv-b8c3BDbDdrTzUzODg/view?usp=sharing