Open streamside7 opened 8 years ago
I have found the same issue. I have debugged the CCBLocalizationManager and found out that the preferred languages provides by NSLocale have the format "de-DE" or "en-DE" for example. The first part of this language code in the language and the second part the region.
There are two ways to fix this issue: Change the language keys in the strings.ccb file or split the language codes from NSLocale into language and region and use only the language part.
Edit: The best fix is using [[NSLocale currentLocale] objectForKey:NSLocaleLanguageCode] to get the current user language code. Check this language code again the activeLanguages. If this array contains ths current user language code, the translations can be created.
Both the built-in localization system and CCBLocalize do not seem to be working in iOS 9. I have compiled several projects in both Xcode 6.4 and the latest beta of Xcode 7.
When I debug from Xcode and specifically change the scheme to run under an alternate language, the code will run fine, and the language is set properly.
When I designate it to run under the system language (which has been changed in the Settings), it defaults the base language.
I will look into this myself, and contribute back to the community, but my understanding of the internals of Cocos2D are limited.
Thanks,
Roger Pingleton