1) Create a 1.0 project with a physics body in it.
2) Open the project in 1.1 and publish.
3) When loading the CCB in Cocos, it will create an object with no shapes attached.
The workaround is to make a trivial edit to the object in 1.1 and republish.
https://github.com/cocos2d/cocos2d-iphone/issues/817#issuecomment-46627102
1) Create a 1.0 project with a physics body in it. 2) Open the project in 1.1 and publish. 3) When loading the CCB in Cocos, it will create an object with no shapes attached.
The workaround is to make a trivial edit to the object in 1.1 and republish.