Open LearnCocos2D opened 10 years ago
Ran into this one today making some Mac spritesheets. Because of the odd scaling settings, I think I was actually limited to 1024x1024 on Mac. (because I chose iPhone to prevent it from rescaling my content)
+1
Smart sprite sheets are not pretty smart after all.
Main thing is as a user I'm pretty much left in the dark as to why the warning occurs, what its implications are (I could just ignore it, after all it's just a warning, right?), and how to fix it.
Ideally Spritebuilder should simply auto-split spritesheet textures, except where a single image already exceeds the max spritesheet size.