spritebuilder / SpriteBuilder

Objective-C Game Development Suite
http://www.spritebuilder.com/
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Unhelpful warning: "Failed to fit all sprites in smart sprite sheet." #647

Open LearnCocos2D opened 10 years ago

LearnCocos2D commented 10 years ago

Main thing is as a user I'm pretty much left in the dark as to why the warning occurs, what its implications are (I could just ignore it, after all it's just a warning, right?), and how to fix it.

Ideally Spritebuilder should simply auto-split spritesheet textures, except where a single image already exceeds the max spritesheet size.

andykorth commented 9 years ago

Ran into this one today making some Mac spritesheets. Because of the odd scaling settings, I think I was actually limited to 1024x1024 on Mac. (because I chose iPhone to prevent it from rescaling my content)

damiantrimboli commented 9 years ago

+1

damiantrimboli commented 9 years ago

Smart sprite sheets are not pretty smart after all.