Open iMobCoding opened 10 years ago
At some point there was talk of snapping the sprite rect alignment to 2 pixel boundaries for 2k textures and 4 pixels for 4k textures. I guess that never happened? (1k textures are okay since mediump varyings are guaranteed to have enough precision)
Can we have an option to disable frame rotations inside sprite sheet? This is related to this issue (jerky animations) https://github.com/cocos2d/cocos2d-iphone/issues/893 and I would like to test it with rotation disabled...