spritebuilder / SpriteBuilder

Objective-C Game Development Suite
http://www.spritebuilder.com/
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Few Enhancements #746

Open bchessin opened 10 years ago

bchessin commented 10 years ago

After using SpriteBuilder for quite a while on a new game. I thought of a few things that would save developers a lot of time. These are just ideas of enhancements but I think it would help a lot of people.

  1. Ability to copy multiple objects at the same time
  2. I already created another Issue for this here: https://github.com/spritebuilder/SpriteBuilder/issues/624 but I think this would be another great addition to SpriteBuilder
  3. I think the Snapping feature can be expanded to snap to objects of similar type. Perhaps this could be a different mode of snapping but there were quite a few times I wanted to position my CCLabelTTF's based upon other similar labels but instead it would snap too quickly to a sprite.
  4. Add option to make physics body a sensor in the physics tab

Anyways I just wanted to bring attention to this and hopefully we see these enhancements soon. But so far SpriteBuilder has been a lifesaver to me!

LearnCocos2D commented 10 years ago

Cmd+Arrow keys (menu: Object -> Nudge) moves the selected node by 1 point in the given direction.

bchessin commented 10 years ago

Thanks @LearnCocos2D I didn't know this! One more thing that I think is hard to implement but would be great for game developers is a feature to make a custom shape using a vertex tool. Then in that custom shape you make, you can fill it with a texture that repeats. This would allow for say, levels in a game, to be created much faster. @vlidholt What do you think? Perhaps for 2.0? :P