Closed elky closed 13 years ago
Since Firefox does not support 3D transforms, Firefox will just apply the 2D ones and ignore the 3D ones, so both are correct :)
Yeah, but I mean that Firefox flips image vertically. So is it possible to rotate the image more for a normal state (specially for non-webkit browsers)?
The reason it's flipped upside down in Chrome is because rotateX is flipping it upside down, not because rotateY is running twice. I tried doubling the rotateY animation but it doesn't look as good O_o
I was thinking of changing the demo and turning it into a table where each row represents a single animation. Thoughts?
Try this in FF in your demo:
rotateZ: '+='+(2*Math.PI)
It looks good now. But in Chrome it's flipped, lol. So I think you need to add special rules for browsers which doesn't support 3D transforms.
I recorded a screencast using Firefox 6.0 and Chrome 15 and the results look identical for me. Here's the video: http://cl.ly/3e3I2O2H2j3b1x1B2I0k
That's strange...
Closing issue pending further information...
Hi guys,
Which variant of the final image state is right?
Chrome 13: http://dl.dropbox.com/u/2573685/tranformjs-chrome.jpg Firefox 6: http://dl.dropbox.com/u/2573685/tranformjs-ff.jpg
Thanks.