Leds need to have depth, This can be accomplished by using perception and growing/shrinking the size of the object to make it appear further away or closer.
Should this be done though openGL? Assign a led to a cube then implement vectoring to make it get closer or further away?
Or
Should the led objects have a width and size attribute which is modified depending on the logical position in space?
Experiment with the processing examples (Perspective, TexturedCube, and most importantly RGB Cube) to easily get led objects to appear further away
Leds need to have depth, This can be accomplished by using perception and growing/shrinking the size of the object to make it appear further away or closer.
Should this be done though openGL? Assign a led to a cube then implement vectoring to make it get closer or further away?
Or
Should the led objects have a width and size attribute which is modified depending on the logical position in space?
Experiment with the processing examples (Perspective, TexturedCube, and most importantly RGB Cube) to easily get led objects to appear further away