this will often 'work', but causes concurrent action handling in the runtime. using sinks during action propagation should likely trigger some form of debug assertion at a minimum, since emitting actions during action handling can lead to unexpected processing/dropped events, or redundant render passes.
consider the following pattern:
this will often 'work', but causes concurrent action handling in the runtime. using sinks during action propagation should likely trigger some form of debug assertion at a minimum, since emitting actions during action handling can lead to unexpected processing/dropped events, or redundant render passes.