Closed etiennepinchon closed 7 years ago
Hi @etiennepinchon,
Do you mean that you wish the particles to not always face the camera? If so, then unfortunately that's not going to be possible. The particles are rendered as 'billboards' - these are 2D objects, not 3D, so can't be rotated in 3D space.
Hi @squarefeet, thank you for you quick response! Yes exactly what I wanted to do (similar to the things we can do with Unity)!
Btw, your engine is by far the most advanced one I have seen on the web, really amazing work! 👍
Thanks man :)
It's definitely possible, but it would require rewriting most of the library! Internally, the library uses a THREE.Points
instance, which is what causes the billboard behaviour.
I daresay that if you wanted an adventure, you could replace THREE.Points
with a constructor to render quads instead!
Closing this as mesh-based particles are out of scope for this project.
Hi!
Love this library so far but I have little issue with it, I cannot find a way to prevent the particles from rotating and tracking the camera when it moves.
I want the particles to stay in the same orientation, is it possible?
Thank you!