Open AndrewRayCode opened 10 years ago
I'm all for this (I did start to experiment with gravity wells - see the gravity
branch - that was the reason you saw the dev
branch doing weird things recently), but we need to be mindful of quite a few things:
Like I said, I'm well up for this, but we will have to work thru the issues above first!
After looking at the first video on http://gamedevelopment.tutsplus.com/tutorials/make-a-neon-vector-shooter-in-xna-particle-effects--gamedev-10111 - particle gravity emitters with definable positions, strengths, and radiuses of influence would be AWESOME.
So would the ability to define simple collision planes (but that may be a bit too much)