squarefeet / ShaderParticleEngine

A GLSL-heavy particle engine for THREE.js. Originally based on Stemkoski's great particle engine (see README)
http://squarefeet.github.io/ShaderParticleEngine/
MIT License
850 stars 115 forks source link

Feature request: Particle gravity wells #28

Open AndrewRayCode opened 10 years ago

AndrewRayCode commented 10 years ago

After looking at the first video on http://gamedevelopment.tutsplus.com/tutorials/make-a-neon-vector-shooter-in-xna-particle-effects--gamedev-10111 - particle gravity emitters with definable positions, strengths, and radiuses of influence would be AWESOME.

So would the ability to define simple collision planes (but that may be a bit too much)

squarefeet commented 10 years ago

I'm all for this (I did start to experiment with gravity wells - see the gravity branch - that was the reason you saw the dev branch doing weird things recently), but we need to be mindful of quite a few things:

Like I said, I'm well up for this, but we will have to work thru the issues above first!