Closed ulk-underscore closed 7 years ago
This is currently possible, but with some restrictions.
Food eating speed is based on the nutritional value of the food, so if, for example, you create a formula that starts at 200% and decreases to 100%, and you set food.eating.speed.modifier
to 1, then your foods will take half as long to eat when the nutritional value is 200%, and the normal speed when its 100%.
However, this also would affect the food values (hunger/saturation) of foods, unless you turned all of that off (affect.food.hunger.values
, affect.food.saturation.modifiers
) so that only eating speed is affected. There's currently no way to control food values/eating speed separately.
It took me some time to understand the parser logic, but I think I got it. Thanks for the help.
...or is this already possible? What I mean is that nutritional value at 100% means faster eating speed (maybe half?). This would serve as a reward mechanic and provide an additional immersive clue about what the food status is.