Open squeek502 opened 4 years ago
Something is definitely wrong. Wall-strafing into a ceiling sloping away from you in the Source engine is similar to wall-strafing into a flat wall. Doing the same in the web browser slows you down to a crawl.
Not sure exactly what the cause is, but it's definitely a bug.
I was wrong again!
Avoiding the slowdown is something specific to the Source engine--in HL1 you get the same slowdown when wall-strafing into a ceiling sloping away from you.
So, not really a bug, just a difference in implementation between engines. Worth keeping in mind.
From #1:
From https://github.com/squeek502/bunnyhop-webgl/commit/4048c3639c39c76d1013b6f1374eb7e07809e97d:
Need to test how this behaves in the Quake/HL1/HL2 engines.