This fixes the issue with the pause patch where you could break out of Flash Man's time stop by pausing. It appears that pause automatically disabled control lock regardless of whether time stop remains active, so the easiest solution was to simply disable pause during Flash Man's time stop.
Had to move the merciless patch around since the pause patch grew in size.
I made a PR out of habit. It actually could use some testing, as I only did basic testing to verify it did what it was supposed to do.
This fixes the issue with the pause patch where you could break out of Flash Man's time stop by pausing. It appears that pause automatically disabled control lock regardless of whether time stop remains active, so the easiest solution was to simply disable pause during Flash Man's time stop.
Had to move the merciless patch around since the pause patch grew in size.
I made a PR out of habit. It actually could use some testing, as I only did basic testing to verify it did what it was supposed to do.