Table_PikopikoY, Table_PikopikoX, and Table_PikopikoLevel are pretty self-explanatory.
Table_PikopikoPtr is the offset into Table_PikopikoInfo, and specifies how the unit moves out of the wall:
0: Horizontal movement
8: Vertical movement where the left side comes from the top
10: Vertical movement where the left side comes from the bottom
This should be all the info necessary for this issue.
The code and data for this can be seen in https://github.com/ZenkakuHiragana/rockman2/blob/original_rm2/src/obj/pikopiko_kun.asm . For reference, the vanilla spawn order is H2, H5, H8, T2B3, T9B8, H4, H0, T7B6, T0B1, H7, T3B2, T9B8, H6.
Table_PikopikoY, Table_PikopikoX, and Table_PikopikoLevel are pretty self-explanatory.
Table_PikopikoPtr is the offset into Table_PikopikoInfo, and specifies how the unit moves out of the wall: 0: Horizontal movement 8: Vertical movement where the left side comes from the top 10: Vertical movement where the left side comes from the bottom
This should be all the info necessary for this issue.