Closed sraaphorst closed 6 years ago
We can extend Prim's wall variation algorithm for thick mazes (and possibly any other wall processing algorithm) by using grid colourings, and then determining which sets of colours can be identified as walls, thus making walls bigger than one cell.
See the algorithms here: https://www.gamasutra.com/blogs/HermanTulleken/20161005/282629/Algorithms_for_making_more_interesting_mazes.php
Done, and incredibly interesting.
We can extend Prim's wall variation algorithm for thick mazes (and possibly any other wall processing algorithm) by using grid colourings, and then determining which sets of colours can be identified as walls, thus making walls bigger than one cell.
See the algorithms here: https://www.gamasutra.com/blogs/HermanTulleken/20161005/282629/Algorithms_for_making_more_interesting_mazes.php