at osuAT.Game.Types.ModStore.ConvertToOsuMod(ModInfo mod) in C:\Users\alexh\Documents\osu!alltrick\osuAT\osuAT.Game\Types\ModStore.cs:line 74
at osuAT.Game.Types.BeatmapContents..ctor(String osufile, RulesetInfo ruleset, List`1 mods) in C:\Users\alexh\Documents\osu!alltrick\osuAT\osuAT.Game\Types\BeatmapContents.cs:line 68
at osuAT.Game.Types.Beatmap.LoadMapContents(RulesetInfo ruleset, List`1 mods) in C:\Users\alexh\Documents\osu!alltrick\osuAT\osuAT.Game\Types\Beatmap.cs:line 83
at osuAT.Game.Types.Score.Register(Boolean calcPP, Boolean setDate, Int32 index, Boolean setGUID, Boolean loadBeatmapContents) in C:\Users\alexh\Documents\osu!alltrick\osuAT\osuAT.Game\Types\Score.cs:line 154
at osuAT.Game.ApiScoreProcessor.SaveToStorageIfValid(OsuPlay osuScore, BeatmapReturner mapRet) in C:\Users\alexh\Documents\osu!alltrick\osuAT\osuAT.Game\ApiScoreProcessor.cs:line 191
at osuAT.Game.ImportButton.MapIDBox.processMap(String mapID) in C:\Users\alexh\Documents\osu!alltrick\osuAT\osuAT.Game\Screens\ImportButton.cs:line 291
at osuAT.Game.ImportButton.MapIDBox.<load>b__5_0(TextBox box, Boolean target) in C:\Users\alexh\Documents\osu!alltrick\osuAT\osuAT.Game\Screens\ImportButton.cs:line 239
at osu.Framework.Graphics.UserInterface.TextBox.Commit()
at osu.Framework.Graphics.UserInterface.TextBox.OnKeyDown(KeyDownEvent e)
at osu.Framework.Input.ButtonEventManager`1.<>c__DisplayClass14_0.<PropagateButtonEvent>b__0(Drawable target)
at System.Linq.Enumerable.TryGetFirst[TSource](IEnumerable`1 source, Func`2 predicate, Boolean& found)
at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source, Func`2 predicate)
at osu.Framework.Input.ButtonEventManager`1.PropagateButtonEvent(IEnumerable`1 drawables, UIEvent e)
at osu.Framework.Input.KeyEventManager.HandleButtonDown(InputState state, List`1 targets)
at osu.Framework.Input.ButtonEventManager`1.handleButtonDown(InputState state)
at osu.Framework.Input.ButtonEventManager`1.HandleButtonStateChange(InputState state, ButtonStateChangeKind kind)
at osu.Framework.Input.InputManager.HandleKeyboardKeyStateChange(ButtonStateChangeEvent`1 keyboardKeyStateChange)
at osu.Framework.Input.UserInputManager.HandleInputStateChange(InputStateChangeEvent inputStateChange)
at osu.Framework.Input.StateChanges.ButtonInput`1.Apply(InputState state, IInputStateChangeHandler handler)
at osu.Framework.Input.InputManager.Update()
at osu.Framework.Input.PassThroughInputManager.Update()
at osu.Framework.Graphics.Drawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Platform.GameHost.UpdateFrame()
at osu.Framework.Threading.GameThread.processFrame()
--- End of stack trace from previous location ---
at osu.Framework.Platform.GameHost.<>c__DisplayClass133_0.<abortExecutionFromException>b__0()
at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal()
at osu.Framework.Threading.Scheduler.Update()
at osu.Framework.Threading.GameThread.processFrame()
at osu.Framework.Threading.GameThread.RunSingleFrame()
at osu.Framework.Platform.ThreadRunner.RunMainLoop()
at osu.Framework.Platform.GameHost.windowUpdate()
at osu.Framework.Platform.SDL2DesktopWindow.Run()
at osu.Framework.Platform.GameHost.Run(Game game)
at osuAT.Desktop.Program.Main() in C:\Users\alexh\Documents\osu!alltrick\osuAT\osuAT.Desktop\Program.cs:line 37
----------- ERROR MESSAGE:
----------- Could not find a lazer-mod equivalent.
import any score with the td mod to reproduce