Open zhuowei opened 11 years ago
Hi zhuowei,
I agree. It's very important. And you're right, it shouldn't be too hard. A few changes inside of CodeSpells would be necessary. And then someone would need to port some of the Java packages over to a new language.
I don't personally have the bandwidth to do it at the moment. But I'll mention it to my team.
I don't suppose you'd be interested enough to tackle the challenge? No pressure. Just wondering. :)
Thanks, Stephen
I'll get on it when CodeSpells gets released for Linux. (It's just Unity3D, right? It shouldn't be hard to export to Linux.) (hint, hint, hint)
Edit: I guess Juno can run on Linux, as Linux uses colons for classpath separation, like Macs and unlike Windows.
I recently noticed that June is used in your CodeSpells educational game; after taking a look at the code, I'm convinced that the server of June can be used with other languages acting as a client if the necessary glue code is written to send the correct June commands over TCP.
I think this would be useful for exposing people to different varieties of programming languages in CodeSpells.
I noticed that multiple language support is on your roadmap, but I believe it is an important feature and should be prioritized.