Closed srmainwaring closed 2 years ago
This PR corrects the texture coordinates used to apply the wave displacements in the GL3+ shader - the y-direction was reversed.
There are a number of other minor changes to keep the metal and glsl shaders in sync.
metal
glsl
normal_matrix
This PR corrects the texture coordinates used to apply the wave displacements in the GL3+ shader - the y-direction was reversed.
There are a number of other minor changes to keep the
metal
andglsl
shaders in sync.Details
normal_matrix
to transform normals and tangents into world space.metal
andglsl
shader variable names in sync.