Open sroelants opened 1 month ago
Looked into this, and it had zero effect on speed, as far as I could tell.
Though, this was also with my bullshit bench numbers, so maybe I should try again.
I suppose it would simplify some of the king/pawn terms? And I could loop over the passers in one go, etc...
Could experiment with including the king in the PawnStructure calculation. It would save us a marginal amount of work, because we're looping over the passed pawns several times, where we could be looping over them a single time.