Open GoogleCodeExporter opened 9 years ago
This issue was updated by revision r1610.
Integrated my work with exp2 by letting their methods call the super class
methods base.LoadContent(), base.Draw and base.Update
Original comment by khaled.osmaan
on 24 May 2012 at 7:24
This issue was updated by revision r1611.
removed the exception I used to try and catch then throw to let the company
developers know why the exception occured and how to fix it now that my work is
integrated well with all screens
Original comment by khaled.osmaan
on 24 May 2012 at 7:26
This issue was updated by revision r1644.
Updated documentation for class GameScreen
Original comment by khaled.osmaan
on 24 May 2012 at 10:54
https://docs.google.com/file/d/0B3L2nsFGZ4BcNkowelRfNlBVeE0/edit
Original comment by khaled.osmaan
on 24 May 2012 at 11:40
This issue was updated by revision r1662.
Made method GetUserindex a static method and added parameter User[] users
Original comment by khaled.osmaan
on 24 May 2012 at 12:08
This issue was updated by revision r1663.
added a test for method GetUserIndex
Original comment by khaled.osmaan
on 24 May 2012 at 12:08
This issue was updated by revision r1664.
Updated test file
Original comment by khaled.osmaan
on 24 May 2012 at 12:10
1. Please fix overlaying of blocks.. Make your UML readable.
2. Same comments when it comes to Stereotypes and Creating objects as in issue
35.
3. Please clear up the logic to make it more understandable.. (For example: 2
opt blocks with showAvatar condition ? .. etc. )
Original comment by vendett...@gmail.com
on 24 May 2012 at 4:02
This issue was updated by revision r1836.
fixed documentation
Original comment by khaled.osmaan
on 25 May 2012 at 11:57
Original comment by ams.sa...@gmail.com
on 25 May 2012 at 12:12
https://cacoo.com/diagrams/WtcsFQMI8wPelMff/edit
Original comment by khaled.osmaan
on 25 May 2012 at 1:22
This issue was updated by revision r1877.
updated documentation
Original comment by khaled.osmaan
on 25 May 2012 at 2:27
Link not working
Original comment by vendett...@gmail.com
on 25 May 2012 at 5:08
Original comment by vendett...@gmail.com
on 25 May 2012 at 5:08
ezay ya3ny? anyway uploaded it on google docs..
https://docs.google.com/file/d/0B3L2nsFGZ4BcVmpWOUZzQ1ZfWEk/edit
Original comment by khaled.osmaan
on 25 May 2012 at 5:14
1. Method block still overlaps on lifeline box
2. Update user mesh bayna heya feen aslan
3. Stereotypes... show them
4. Creating an object isnt done that way ... take a look on issue 35 same
comment
Original comment by vendett...@gmail.com
on 25 May 2012 at 5:17
why is there a constructor and an initialize method? why not all in the
constructor?
Why are you loading 4 pictures of the same avatar in different colors? i
believe it is possible to do so using XNA, by changing the colors, unless it
doesn't produce the same quality, test this and let me know please!!
parantheses around arithmatic operations
screenWidth+25 leave spaces between the operator and the operands
if (users.Length == 1) { users[0].USER = kinect.requestSkeleton(); } else
if (users.Length == 2) { users[0].USER = kinect.requestSkeleton();
users[1].USER = kinect.request2ndSkeleton(); }
let it be just an if else statement, theres no need for the 2nd if, right?
(ID+1) spaces between operator and operands
Original comment by q3a...@gmail.com
on 25 May 2012 at 5:31
its ok to overlap the lifeline box as its a self called method, imagine drawing
it by your own hand, you dont add a method block for it beside the activation
box it would look ugly...what do you mean mesh bayna heya feen? mahe mawgooda
aheh :D...
Original comment by khaled.osmaan
on 25 May 2012 at 5:45
if I add what's in the Initialize method in the cnostructor there will be
redundant data in both constructor's and I can't use : this("the upper
constructor") because then it will initialize the array length to 1 when I
actually want it to be 2...
I've already tried this but it colors each and every pixel in the 2D texture
meaning it will color in a rectangular shape not caring which parts should be
colored in the texture.. check the methods at the end of the class... thats why
I used 4 pictures and it looks waaaaaay better.
Original comment by khaled.osmaan
on 25 May 2012 at 5:48
the second if is added just in case for the code to be more abstract the else
statement could mean there's actually more than 2 users which will cause a
scenario failure since the kinect device can only track 2 skeletons maximum at
the same time
Original comment by khaled.osmaan
on 25 May 2012 at 5:52
This issue was updated by revision r1911.
added parenthesis around arithmetic operations and left spaces in between
Original comment by khaled.osmaan
on 25 May 2012 at 5:54
Original comment by khaled.osmaan
on 25 May 2012 at 5:54
https://docs.google.com/file/d/0B3L2nsFGZ4BccGpDMVFnQXE2aG8/edit
Original comment by khaled.osmaan
on 25 May 2012 at 6:02
You didnt fix anything except stereotypes
Original comment by vendett...@gmail.com
on 25 May 2012 at 6:05
did you even read my previous comments?
Original comment by khaled.osmaan
on 25 May 2012 at 6:13
Original comment by khaled.osmaan
on 25 May 2012 at 6:15
This issue was updated by revision r1930.
Deleted class UserAvatarTests since there was nothing actually to be tested
since its UI
Original comment by khaled.osmaan
on 25 May 2012 at 6:54
Original issue reported on code.google.com by
khaled.osmaan
on 12 May 2012 at 8:50