Now as you know, the frames sent by Kinect sometimes they come with inaccurate
data of the skeleton. Ex: if the Kinect misses the movement of the hand or
something.
But we can set the correction of the frames that are sent by the Kinect using a
predefined parameters when we request the them.
var parameters = new TransformSmoothParameters
{
Smoothing = 0.1f,
Correction = 0.1f,
Prediction = 0.1f,
JitterRadius = 0.5f,
MaxDeviationRadius = 0.1f
};
class MKinect
This will make the project a lot more better.
Original issue reported on code.google.com by ahmedheg...@gmail.com on 23 May 2012 at 9:54
Original issue reported on code.google.com by
ahmedheg...@gmail.com
on 23 May 2012 at 9:54