Open GoogleCodeExporter opened 9 years ago
Original comment by asamg...@gmail.com
on 17 Apr 2012 at 7:31
This issue was updated by revision r369.
Status: In Progress
Updated the PerformanceGraph class to draw the displacements of the competitors
when the included functions are called in the class Game
Original comment by asamg...@gmail.com
on 23 Apr 2012 at 9:16
This issue was updated by revision r382.
Status: In Progress
Added images and a Spritefont to be used in experiment 1
Original comment by asamg...@gmail.com
on 23 Apr 2012 at 10:29
Original comment by asamg...@gmail.com
on 24 Apr 2012 at 10:28
This issue was updated by revision r504.
Status: In Progress
Updated the PerformanceGraph class to accept any number of Displacement frames
from the users
Original comment by asamg...@gmail.com
on 25 Apr 2012 at 5:37
This issue was updated by revision r507.
Status: In Progress
Updated the PerformanceGraph to accept 12 fps
Original comment by asamg...@gmail.com
on 25 Apr 2012 at 5:57
This issue was updated by revision r508.
Status: In Progress
Updated the test values to match 12 fps
Original comment by asamg...@gmail.com
on 25 Apr 2012 at 5:58
This issue was updated by revision r522.
Status: In Progress
Divided the function responsible for drawing the axis and the labels into 4
functions
Original comment by asamg...@gmail.com
on 25 Apr 2012 at 8:41
This issue was updated by revision r523.
Status: In Progress
Altered the Game class to call the new functions drawing the axis
Original comment by asamg...@gmail.com
on 25 Apr 2012 at 8:42
This issue was updated by revision r536.
Status: In Progress
Divided the drawEnvironment function to two more functions: drawXLabels and
drawYLabels
Original comment by asamg...@gmail.com
on 25 Apr 2012 at 10:42
[deleted comment]
Scenario review: The optimum displacement is not correctly calculated in case
the optimum player reached the destination before the end of the race
Original comment by asamg...@gmail.com
on 26 Apr 2012 at 12:08
Scenario review: Bugs detected in getOptimum
Original comment by asamg...@gmail.com
on 26 Apr 2012 at 2:24
This issue was updated by revision r541.
Status: In Progress
Fixed all bugs in the getOptimum function
Original comment by asamg...@gmail.com
on 26 Apr 2012 at 4:18
This issue was updated by revision r542.
Status: In Progress
Added new testing commands after fixing the getOptimum() function bugs
Original comment by asamg...@gmail.com
on 26 Apr 2012 at 4:19
All bugs in the getOptimum() function have been resolved
Original comment by asamg...@gmail.com
on 26 Apr 2012 at 4:19
Documentation review: Documentation required for the new functions
Original comment by asamg...@gmail.com
on 26 Apr 2012 at 4:21
This issue was updated by revision r543.
Status: In Progress
Updated the documentation of the PerformanceGraph class
Original comment by asamg...@gmail.com
on 26 Apr 2012 at 6:41
This issue was updated by revision r544.
Status: In Progress
Updated the class "Game"s documentation
Original comment by asamg...@gmail.com
on 26 Apr 2012 at 6:52
Original comment by asamg...@gmail.com
on 26 Apr 2012 at 7:04
This issue was updated by revision r563.
Status: In Progress
Added graphs to the screen manager, changed performance graph and countdown to
accept width/height, commented a line in game to fix an error
Original comment by asamg...@gmail.com
on 26 Apr 2012 at 10:57
This issue was updated by revision r565.
Status: In Progress
Added graphics device ,
Original comment by asamg...@gmail.com
on 26 Apr 2012 at 11:11
This issue was updated by revision r582.
Status: In Progress
Fixed all logic errors in calculating the optimal values
Original comment by asamg...@gmail.com
on 26 Apr 2012 at 1:32
Docmentation review: Fix the documentation for the new and fixed functions
Original comment by asamg...@gmail.com
on 26 Apr 2012 at 3:27
Original comment by asamg...@gmail.com
on 26 Apr 2012 at 4:19
Scenario review:
The graphs are not compatible with the new screen manager and the values
obtained from the kinect.
Original comment by asamg...@gmail.com
on 26 Apr 2012 at 9:20
1- change the variables' names in class PerformanceGraph.cs to use Camel-case
naming convention
2- change the variables' names to be a bit more comprehensive (i.e: a1, a2, a3,
...etc have no meaning and can not be comprehended)
3- make all the instance variables private and create getters and setters for
them except those that might be used publicly or statically
4- the method drawLabels have some unused parameters(GraphicsDevice and Font2)
and also drawAxis, drawArrows, drawXLabels and drawYLabels
5- the loops in method OptimumIncreasingAcceleration can be combined together
and also OptimumDecreasingAcceleration
Original comment by michel.n...@gmail.com
on 26 Apr 2012 at 10:08
@Michel...The first four points will be done today, but please check carefully
the differences between the functions OptimumIncreasingAcceleration and
OptimumDecreasingAcceleration to know why I could not combine them, thanks.
Original comment by asamg...@gmail.com
on 27 Apr 2012 at 11:33
It's about about combining the methods themselves it's that there's two or
three loops loops inside the first method that got the same head so these loops
should be combined together in one loop, and the second method also got the
same issue, that's it.
Original comment by michel.n...@gmail.com
on 27 Apr 2012 at 11:36
@Michel, Ill try.
Original comment by asamg...@gmail.com
on 27 Apr 2012 at 11:52
This issue was updated by revision r678.
Status: In Progress
Updated the documentation.
Original comment by asamg...@gmail.com
on 27 Apr 2012 at 2:27
Implementation Review: 5- one more thing, in the if conditions each statement
should be surrounded by (). (i.e: if(A && B) -> if((A) && (B)) and the same
with the ||)
Original comment by michel.n...@gmail.com
on 27 Apr 2012 at 3:04
if this is a generated UML please change it .. thank you
Original comment by asafty2...@gmail.com
on 27 Apr 2012 at 4:56
This issue was updated by revision r743.
Changed the visibility of the fields to private
Original comment by asamg...@gmail.com
on 27 Apr 2012 at 8:07
[deleted comment]
Original comment by asamg...@gmail.com
on 27 Apr 2012 at 8:18
@Michel 3amalt kol el points bta3tak bas a5er wa7da mesh 3aref a3melha wel
experiment metlassama aslan w lesaly el umls
Original comment by asamg...@gmail.com
on 27 Apr 2012 at 8:38
Original comment by asamg...@gmail.com
on 27 Apr 2012 at 9:59
bos heya a5er no2ta dih sahla awy heya el fekra en heya heya nafs el loop bs
elly bye7sal gowaha mo5talef fa momken yeb2o m3 b3d w 5las, it's easy sada2ny
bs bos lw enta mota2aked ennaha hattala3 error olly.
Original comment by michel.n...@gmail.com
on 27 Apr 2012 at 10:03
Original comment by asamg...@gmail.com
on 27 Apr 2012 at 10:09
Original issue reported on code.google.com by
asamg...@gmail.com
on 13 Apr 2012 at 7:03