Open GoogleCodeExporter opened 9 years ago
Original comment by khaled.osmaan
on 13 Apr 2012 at 7:12
Original comment by khaled.osmaan
on 21 Apr 2012 at 4:51
This issue was updated by revision r304.
Message: implemented method draw which draws the new how to play screen related
to experiment 3 and added its documentation
Original comment by khaled.osmaan
on 22 Apr 2012 at 10:03
Original comment by khaled.osmaan
on 22 Apr 2012 at 10:24
Vector2 position = new Vector2(100, 20);
Instruction I = new Instruction("The goal of this game is to shoot the ball
such that it reaches the hole with 0 velocity", position);
replace the left hand types with var, obvious types.
Original comment by q3a...@gmail.com
on 23 Apr 2012 at 10:28
Instruction I = new Instruction("The goal of this game is to shoot the ball
such that it reaches the hole with 0 velocity", position);
line too long, break it to 2-3 lines
Original comment by q3a...@gmail.com
on 23 Apr 2012 at 10:29
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
Do you actually need all those imports? i'm sure you don't use half of those
imports
Original comment by q3a...@gmail.com
on 23 Apr 2012 at 10:49
@ comment5 : currently changing types to var
@ comment6 : line can not be broken into 2-3 lines since I'm passing the string
I want to show in the screen as a parameter where the constructor in class
Instruction with deal with it, will define the line as a string and pass it to
the constructor instead
@ comment7 : I needed the imports to use the type "Vector2" I wasn't sure in
which package it was though, now since I'll be using type var I don't think
I'll use them anymore
Original comment by khaled.osmaan
on 23 Apr 2012 at 11:14
This issue was updated by revision r317.
Message: removed unused imports, changed obvious variable types to var, split a
long line into two as requested by reviewer
Original comment by khaled.osmaan
on 23 Apr 2012 at 11:43
Original comment by khaled.osmaan
on 23 Apr 2012 at 11:51
you still need to use the package for Vector2!! and as for the packages, u have
to look for the package you need and remove the rest.
As for the long line u can put the string on a seperate line and the other
parameters after the string in another line as well
Original comment by q3a...@gmail.com
on 23 Apr 2012 at 12:54
and as for the new implementation for writting the string and saving it in a
variable
string instructions = "The goal of this game is to shoot the ball such that it
reaches the hole with 0 velocity";
again use var and not string
Original comment by q3a...@gmail.com
on 23 Apr 2012 at 12:56
comment11 fixed in last commit
comment12 will do it later tonight along with committing my work on another
issue
Original comment by khaled.osmaan
on 23 Apr 2012 at 1:31
better have separate small commits, remember that small commits are
preferred to large one
Original comment by q3a...@gmail.com
on 23 Apr 2012 at 1:53
better have separate small commits, remember that small commits are preferred
to large one
Original comment by q3a...@gmail.com
on 23 Apr 2012 at 1:54
This issue was updated by revision r322.
Message: changed variable instructions from type string to var as requested by
reviewer
Original comment by khaled.osmaan
on 23 Apr 2012 at 2:34
Original comment by khaled.osmaan
on 23 Apr 2012 at 3:27
Microsoft.Xna.Framework.GameTime
use GameTime directly because the class is already using Microsoft.Xna.Framework
Original comment by q3a...@gmail.com
on 23 Apr 2012 at 3:35
doesn't really matter -.-..
Original comment by khaled.osmaan
on 23 Apr 2012 at 3:38
yes, but it looks ugly and makes the import useless(in case it was used only
for GameTime), and should be changed wa2ela mesh ha2fel el issue :P
Original comment by q3a...@gmail.com
on 23 Apr 2012 at 3:49
This issue was updated by revision r328.
commented a couple of lines after commenting class Instruction due to some
errors in class Instructions, currently fixing...
Original comment by khaled.osmaan
on 23 Apr 2012 at 4:12
This issue was updated by revision r334.
Message: uncommented the lines, errors fixed
Original comment by khaled.osmaan
on 23 Apr 2012 at 5:06
This issue was updated by revision r336.
Message: uncommented class and fixed errors.
Original comment by khaled.osmaan
on 23 Apr 2012 at 5:10
This issue was updated by revision r344.
Punctuated the documentation as requested by reviewer
Original comment by khaled.osmaan
on 23 Apr 2012 at 6:14
Original comment by khaled.osmaan
on 23 Apr 2012 at 6:21
This issue was updated by revision r359.
status InProgress
removed unused imports
Original comment by khaled.osmaan
on 23 Apr 2012 at 8:25
This issue was updated by revision r380.
status inProgress
changed line I.Draw() to I.Draw2()
Original comment by khaled.osmaan
on 23 Apr 2012 at 10:06
This issue was updated by revision r393.
status inProgress
replaced Draw2() with Draw() when calling after removing method Draw2 from
class Instruction
Original comment by khaled.osmaan
on 24 Apr 2012 at 10:03
This issue was updated by revision r419.
status inProgress
Let the class extend class Instruction and use its base (super) methods,
implementation might need to be reviewed again
Original comment by khaled.osmaan
on 24 Apr 2012 at 1:53
Original comment by khaled.osmaan
on 24 Apr 2012 at 1:58
This issue was updated by revision r444.
status inProgress
removed unused import which made an error as a result of a team member's change
in class Instruction
Original comment by khaled.osmaan
on 24 Apr 2012 at 9:30
1.Microsoft.Xna.Framework.GameTime, use GameTime directly
2.Don't override a virtual empty method with another empty method, doesn't make
any sense, right>
Original comment by q3a...@gmail.com
on 25 Apr 2012 at 9:37
This issue was updated by revision r466.
status inProgress
fixed documentation, edited empty constructor, replaced
Microsoft.Xna.Framework.GameTime with GameTime, removed empty method.
Original comment by khaled.osmaan
on 25 Apr 2012 at 11:52
Original comment by khaled.osmaan
on 25 Apr 2012 at 11:57
Same as comment 31 in issue 32. Some text came off of the screen.
Original comment by ams.sa...@gmail.com
on 25 Apr 2012 at 10:34
This issue was updated by revision r552.
status inProgress
made class extend GameScreen instead of Instruction , edited LoadContent and
Update methods
Original comment by khaled.osmaan
on 26 Apr 2012 at 9:50
Original comment by khaled.osmaan
on 26 Apr 2012 at 2:03
design not updated with latest implementation, doesn't show interaction between
other classes needed to draw/update the screen.
Original comment by khaled.osmaan
on 26 Apr 2012 at 9:28
fixed
Original comment by khaled.osmaan
on 27 Apr 2012 at 1:03
This issue was updated by revision r663.
status inProgress
added documentation for method Remove()
Original comment by khaled.osmaan
on 27 Apr 2012 at 1:29
Original comment by khaled.osmaan
on 27 Apr 2012 at 3:11
Change order of the tags to this, to follow conventions:
1- summary
2- remarks (author)
3- parameters
4-return
of course any of them that doesn't exist is not written as usual.
Original comment by ams.sa...@gmail.com
on 27 Apr 2012 at 5:12
This issue was updated by revision r718.
status inProgress
fixed documentation as requested by reviewer
Original comment by khaled.osmaan
on 27 Apr 2012 at 5:30
Original comment by khaled.osmaan
on 27 Apr 2012 at 5:35
1. Some lines are long
2. Some Methods are overriden, while you only call the base method, useless
Original comment by q3a...@gmail.com
on 27 Apr 2012 at 6:50
This issue was updated by revision r738.
broke long lines into two, made class variables private, deleted useless
override in method Remove()
Original comment by khaled.osmaan
on 27 Apr 2012 at 7:01
Original comment by khaled.osmaan
on 27 Apr 2012 at 7:01
Works as it should when tested with text made so that won't go out of the
screen. Was told to do this by Ghoroury.
Original comment by ams.sa...@gmail.com
on 27 Apr 2012 at 9:28
/// Allows the game screen to run logic such as updating the world,
/// checking for collisions, gathering input, and playing audio.
/// and detects if the user clicked the button to skip this screen
There is a "." in the middle of the sentence and none at the end.
Original comment by ams.sa...@gmail.com
on 27 Apr 2012 at 9:29
Original comment by khaled.osmaan
on 12 May 2012 at 9:43
Original issue reported on code.google.com by
khaled.osmaan
on 13 Apr 2012 at 7:10