Can sometimes cause zenject to attempt to instantiate the anonymous class and produce errors like:
ZenjectException: Unable to resolve type 'System.Int32' while building object with type 'Assets.Libraries.PiecEngine.UnityUtilities.PositionUtilities+<Neighbours4>d__9'.
Object graph:
SceneKernel
DisposableManager
PositionUtilities.<Neighbours4>d__9
Because the generated class implements IDisposable
Zenject should probably automatically skip anonymous classes to avoid this
A binding like this:
In a code base with a method like this:
Can sometimes cause zenject to attempt to instantiate the anonymous class and produce errors like:
Because the generated class implements IDisposable
Zenject should probably automatically skip anonymous classes to avoid this