I tried to use data injection across scenes and encountered the following issue: we use asset bundles and they are simulated in Editor, so SceneManager.LoadSceneAsync in ZenjectSceneLoader.LoadSceneAsync doesn't work.
Added this to ZenjectSceneLoader to circumvent the issue:
Hello.
I tried to use data injection across scenes and encountered the following issue: we use asset bundles and they are simulated in Editor, so SceneManager.LoadSceneAsync in ZenjectSceneLoader.LoadSceneAsync doesn't work.
Added this to ZenjectSceneLoader to circumvent the issue:
I wonder if this is a correct approach. If it is, maybe you can add it to Zenject, I think many teams use AssetBundleManager. Thanks.