ssannandeji / Zenject-2019

Dependency Injection Framework for Unity3D
MIT License
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Non-generic signal Declare method. #636

Open sceeter89 opened 5 years ago

sceeter89 commented 5 years ago

Right now it's only possible to declare signals using following syntax: Container.DeclareSignal<TSignal>(), however we prefer being less explicit in this case and we implemented registration by convention. To do that we added new variant of DeclareSignal method that accepts Type argument instead of generic parameter.

svermeulen commented 5 years ago

Thanks. Merged into https://github.com/svermeulen/Extenject with 7afd3cbf